Beginnings of basic character rigging (Scene7)

So I`ve spent quite a few hours rigging and re-rigging my low-poly character and re-familiarizing myself with the process again. I was never an expert to begin with but I`m slowly, slowly getting results. So used Inverse Kinematics to place the hand on the handlebar. Scene 9 will be the real test showing the bike and character in full few.

Scene7__grab

When I have completed the 16 previs shot’s I’ll post them for viewing.

Low-poly character

Final work on my low-poly character for the moment, which I’ll be using to put together some animatic shots for the first two minute test scene. A more detailed model & texturing work will come later.

I`ll start by rigging the character by itself just to get the basics again, I may need some help with rigging the character and bike though….

2_chars

 

Particles

SmokinParticles_Test_Render

Some early particle experimenting in Maya, it’s turning out to be processor intensive even on this basic scene. And importing it into one of my animatic scenes with the main bike becomes impossible to work with, especially if I want a number of particle effects in one shot. I’m going to have to upgrade when I’m in a position to. For now I’ll be concentrating back onto prop modelling & getting my animatic shots into place for this first minute section.

I new it wasn’t going to be easy….